Since good behavior is required to meet the criteria for moving to a lower security sector, it is recommended that higher security sectors are built with an increasingly lower grading. In the Cleared for Transfer DLC, prisoners will consider the sector grading during the decision tree for applying to a lower security sector. So you better check the assignment and maybe reassign after that.Īll Sectors and are graded on the quality of accessible facilities and inmate privileges as set via Regime or Policy, on a scale from 0 to 250 (shown in Logistics -> Min/Med/Max/SuperMax Sec Grading). For cell block designations, you will only be required to click once in the hallway connecting the cells to assign all cells to a security level.Īlready assigned Sectors can change when walls, foundations or doors were built or demolished. If the corresponding room for the job has a security level only these prisoners are allowed to work here. It can also be used to prevent certain prisoners from doing certain jobs. If an area of your prison is not fully enclosed or lacks a door, it will not count as a separate sector. In order to be able to be assigned, a sector must be fully enclosed by walls or fences with doors leading to other areas. Prisoners in these sectors will immediately attempt to escape.Ī sector which is marked access only will be not be used as a shortcut to other rooms by staff and prisoners unless absolutely necessary. This can be a good choice for new buildings to let the workmen do their job without waiting for a guard to open doors, or in high traffic areas where access should not be restricted, such as the Canteen or Yard.Īny area of your prison which is inaccessible will flash with yellow stripes filling the sector.Ĭonstruct a door or destroy a section of wall to make this area accessible again.Īny area of your prison that is not separated from the outside world by walls, lockable doors or fences will repeatedly flash yellow and revert back to the assigned zone color. Guards can escort prisoners through these areas and released prisoners are permitted to route through staff-only zones on their way out.Īll prisoners and staff are allowed to enter or work in this area, and all doors leading to this area will remain locked open unless a Lockdown is called from the Emergency menu. Staff prefers to pass through this zone if multiple paths are available. Prisoners are not allowed to enter this sector and will attempt to path around it if possible. Note that dormitories cannot be used as death row cells. There won't be any intake of Death Row prisoners if there are no Death Row cells.
Prisoners with a death penalty require cells designated as Death Row cells. Only death row prisoners can enter this area and live there. It can use for segregate violent prisoners in a secure, isolated section. Only Super-Max prisoners (you can assign this class to prisoners from their Bio) are allowed to enter or work in this area. in a safe zone where they cannot be attacked.
Useful for hiding your snitches, ex law enforcement etc. This designation is only made by the player for each prisoner. Only Protective Custody prisoners are allowed to enter or work in this area. Only maximum security prisoners are allowed to enter or work in this area. Only medium security prisoners are allowed to enter or work in this area. Only minimum security prisoners are allowed to enter or work in this area. This is the default sector designation before having researched Deployment through Bureaucracy. In there, mixed security rating prisoners go around. List of Sectors TypeĪll prisoners and Staff have access to this area. when they enter the prison) can pass through any area. Additionally, prisoners escorted by guards (e.g. Assigning security levels to other rooms (like canteens and workshops) limits which type of prisoner can use it.Īll staff and visitors can enter all sectors. If you assign a certain security level (Min., Med., Max, Protected, SuperMax, Death Row) to a Cell Block, only prisoners of that type will be housed there. These designations are color-coded in the Deployment view. Sectors allow the player to control the housing and flow of Prisoners in their prison by designating different areas for use by different types of prisoners. If you have multiple rooms that flow into each other without a door separating them, they will all be considered one sector. A Sector is every area of your prison which is fully enclosed by walls and doors but isn't a room.